Two sorcerers cross the marshlands of Alcurio, Arcana in hand.

Co-op fantasy adventure · 1–4 players

Alcurio

Gather the Arcana. Beat the clock. Portal home together.

PC via Steam · Keyboard & Mouse (controller support coming soon)

Alcurio is a chaotic co-op fantasy adventure where you and your friends explore enchanted wilds, collect strange items, and feed them into the Arcwell to fill your Arcana quota. Cast spells, complete odd quests, and escape into the portal before time runs out!

How it plays

Explore. Gather. Make it home.

Feed the Arcwell

Hunt down rare items, solve puzzles, complete legendary quests, and trade with the locals. Whatever it takes to feed the Arcwell and earn Arcana.

Play your role

Make it home solo if you must, but the biggest rewards take real teamwork. Everyone has a part to play, and the team wins when you play yours.

Short, clippable runs

One parkours over the abyss, another haggles with a merchant, someone's fishing while a friend cracks a puzzle. Every run is packed with clip-worthy teamwork and sabotage.

Never the same run twice

Items, traps, puzzles, and routes spawn dynamically every dive, new paths, new tricks, and endless reasons to run it again.

Screens

Straight from the rift.

Full-resolution images & press kit →

Key art for Alcurio Fill the Arcwell to open the portal home.

Get into the playtest

We're opening Alcurio to testers soon. Drop your email and we'll bring you in.

Or join the community on Discord →

We'll only email you about playtests — no spam. Privacy.

Adventure awaits — wishlist Alcurio.

Wishlist Alcurio on Steam and be there when the first hunt drops.

Questions, answered

How many players? +

1–4. Solo is playable, but Alcurio is built for co-op!

What platforms? +

PC first, via Steam, with full keyboard & mouse support. Controller support coming soon.

How much does it cost? When does it release? +

Pricing and release timing are still being finalized. Wishlist on Steam and join the playtest to be first to know.

Is there combat? +

You're explorer-gatherers, not fighters. The danger is the world itself — dangerous wildlife, traps, and the ticking clock.